Bit Clouds Hangar
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Ultimate Zoid Rpg :: Buildings :: Hangar
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Bit Clouds Hangar
Name: Giga Gojulas
Alignment: Republican
Registration Number: RZ-064
Code Name: Gigantor
Height: 17 Meters
Length: 29.5 Meters
Weight: 200 Tons
Top Speed: 95 kilometers per hour(Upright)/180 kilometers per hour(Running)/220 kilometers per hour(Running with ABU)
Weapons: Dual Advanced Buster Cannons, Attack Booster System, Dual Twin 40mm Machine Guns, Hardened Alloy Gripper Claws, Hardened Alloy Teeth, Hardened Alloy Cutter Blades
Special Abilities: Blade Attack, Anti-Particle Screen, Athena’s Bolt
The newest and most organic looking member of the Gojulas family to date. The Giga Gojulas, jokingly nicknamed Gigantor during testing, was created through a controlled evolution of the standard Gojulas platform. It was created with experience taken from every single one of its predecessors and cousins - from the lowly Godos to the Aro Saurer, the normal Gojulas and the awe inspiring King Gojulas as well. As such, it combines certain aspects taken from or inspired by every single one of them.
From the lessons taught by both the Godos and Gojulas, the Giga was made to be inherently stable against attack from any direction - even its often targeted sides. It possesses footlocks on the sides of its feet as a result, making it incredibly difficult to knock down from either side, while its mere construction renders it difficult to bring down from the front or back. From experiences gathered by observing Aro Saurer pilots, the Giga was made to be agile and speedy, even for a 200 ton giant, allowing it to confidently engage in the most violent forms of melee combat like a larger, stronger version of its lesser cousin. From the normal Gojulas, the Giga was also gifted with one of its two most impressive features: Firepower.
Armed with Dual Advanced Buster Cannons, an Attack Booster System and four AZ40mm Machine Guns, the Giga is fully capable of slugging it out with any other ZX-class Zoid in existence on an even playing field.
Lastly, from both the King and regular Gojulas, the designers of the Giga learned and incorporated its other key strength: Survivability.
The Giga Gojulas has some of the sturdiest, and most advanced armor of any Zoid on the planet, designed with a special Anti-Particle Screen feature that allows it to survive even a direct attack from a charged particle cannon. Even without this feature, the armor and structure of the Giga are better than what’s on the Gylvader, leaving it capable of taking tremendous abuse and surviving intact. Even the cockpit has been heavily armored and reinforced, complete with a sturdy alloy crest that can actually survive being used to headbutt enemy Zoids without taking damage.
One odd side-effect of the Giga’s vast heritage is that it boasts the ability to run in the same way an Aro Saurer does. In order to do so, it bends forward, switching from the upright 'Grappler Mode' to the more streamlined 'Pursuit Mode.' While the Giga doesn’t need to be footlocked in order to perform the switch, it still has to be done carefully. In order to change from Grappler to Pursuit, it takes approximately two seconds while standing still or moving at only half speed. Changing from Pursuit to Grappler can be done whenever, and takes the same amount of time.
Weapons:
Dual Advanced Buster Cannons:
Mounted to the Giga’s shoulder blades. These are the evolutions on the Republic Supercannons, and the basis for the Buster Eagle’s main weapons, among other things. They differ, however, in that they’re essentially hybrids: Laser weaponry blended with shell-firing cannons. The shells they fire are approximately 100mm in size, and deal damage that’s comparable to getting hit by a shell three times that size. Both cannons boast a rate of fire amounting to one shot every two seconds, but don’t have to worry about the ammo constraints suffered by the Supercannons. Can be used in either Grappler or Pursuit mode.
Specialized Attack Booster System:
Mounted between the Buster Cannons. These are, essentially, carbon copies of the boosters available to both the Blade Liger and Red Horn, increased dramatically in thrusting power to be of use to a Zoid the size of the Giga Gojulas. They retain the ability to rotate forward and back, allowing them to be used as makeshift AZ80mm Pulse Lasers, capable of firing six shots a second in three second bursts. Best used in Pursuit Mode. In Grappler mode, however, they can’t be used for any sort of speed boost, nor can they be used to target enemies in front of the Giga. To compensate, they can fire to the rear and at targets in the air so long as they’re directly above or behind the Giga. They cannot pivot to the sides.
40mm Machine Guns:
Mounted two at a time in pods on either side of the Giga’s face. These are all fully automatic and capable of putting out an absurd amount of firepower. They have a firing rate of about 50 shells a second per pod, or 25 shells per second a machine gun, and can be used in Grappler or Pursuit mode.
Hardened Alloy Gripper Claws:
Obviously visible as the Giga’s hands. These babies are designed for two things: Grabbing and ripping. In spite of their relatively small size when compared to the rest of the Giga’s considerable bulk, these are actually very strong and sturdy. Each one is fully capable of lifting around 25 tons without too much trouble.
Hardened Alloy Teeth:
Visible in the Giga’s mouth. These are a sturdy set of teeth designed with similar goals in mind to the Giga’s hands: Grabbing things and ripping them apart. The teeth, while incredibly sharp, are very tough and sturdy, while the jaw, head and neck design of the Gojulas allows it to lift about 50 tons with its mouth alone.
Hardened Alloy Cutter Blades:
Positioned on either side of the tip of the Giga’s tail. These two blades, measuring in at roughly 7 meters long all total, are fairly sharp and durable. Although reliant on the tail for most movement, they can be pointed straight up at a 90 degree angle, allowing them to be used for stabbing attacks. Even without that though, they can still slash at an enemy without too much trouble. The tail itself is flexible and speedy enough to allow them to cover the Giga’s entire rear end against melee assailants without too much trouble at all.
Executing Special Abilities:
Blade Attack:
Executed by charging laser energy directly into the tail’s Cutter Blades. This basically increases their stabbing and slashing power, allowing the Giga to sever the limbs of a would-be ambusher with less effort than it would otherwise. Due to the location of the Cutter Blades, this Blade Attack isn’t as efficient as that of a Liger.
Anti-Particle Screen:
A special feature of the Giga’s armor. From head to toe, the armor has been designed with a special goal in mind. While it’s still extremely durable against conventional weapons, the Anti-Particle Screen was designed to counter the number one threat to any Gojulas: The Charged Particle Cannon. The screen works to minimize damage from a charged particle beam by diverting charged particles around the Zoid. While this spreads the damage all over it, it essentially reduces the kinetic impact to near-zero. Unfortunately, it does nothing to prevent the thermal effects of a charged particle cannon, nor does it do any good against the subsequent shockwave. That said, the screen is only effective against particle-based weaponry, and can do little good to stop it if the armor is pierced through other means before an incoming beam hits. Bar exposed internals though, the screen is always active.
Athena’s Bolt:
One of the main reasons that the Giga has footlocks. Athena’s Bolt is a trumpcard attack, activated through the use of the Giga’s many spines. Contained within each one is a pair of energy capacitors. They work by charging up energy over the course of three seconds, and then unleashing it all in a firestorm of 32 violently bright bolts of pure energy. The bolts proceed skyward for a few hundred meters, then arc back down, hit the ground and explode. Suffice to say, anything within 250 meters of the Zoid is going to be nailed in a bad way, save for a 20 meter wide circle directly around the Giga itself. In order to use Athena’s Bolt, the Giga has to be standing still while in Pursuit Mode, anchored to the ground with its footlocks in order to diffuse the excess energy generated by the attack. If it wasn’t, its internal systems would end up frying and the Zoid itself would probably be stunned for a period of six seconds. That said, each bolt is roughly the strength of two Particle Compression Cannon shots.
Last edited by Bit Cloud on Sat May 31, 2008 11:01 am; edited 1 time in total
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*puts the Twin Rebublic Super Cannons and Blade Snap on the floor 100m from my zoid*
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*starts reloading and repairing giga gojulas
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*i walk in* hello
micah- D- Rank pilot
-
Number of posts : 162
Zoid : stealth viper and saber lion
Location : in my zoid
Registration date : 2008-05-31
Character sheet
Health:
(100/100)
Points:
(2/2)
Bits:
(100/100)
Re: Bit Clouds Hangar
*u see me working on my zoid* hey
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
thats a really amazing zoid you got there
micah- D- Rank pilot
-
Number of posts : 162
Zoid : stealth viper and saber lion
Location : in my zoid
Registration date : 2008-05-31
Character sheet
Health:
(100/100)
Points:
(2/2)
Bits:
(100/100)
Re: Bit Clouds Hangar
thx and watch out 4 the twin republican cannons and the blade snap *pionts 100m from my zoid*
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
lol ok c ya
micah- D- Rank pilot
-
Number of posts : 162
Zoid : stealth viper and saber lion
Location : in my zoid
Registration date : 2008-05-31
Character sheet
Health:
(100/100)
Points:
(2/2)
Bits:
(100/100)
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Geno Breaker
Height: 13.7 Meters
Length: 23 Meters
Weight: 137.5 Tons
Top Speed: 345 Kilometers per Hour
Weapons: Hardened Alloy Forehead Spike, Claws, and Talons, Twin Dual Pincer Claws, Two AZ140mm Cannons, Two AZ80mm Cannons, Concealed Rocket Launcher Pods
Special Abilities: Super Charged Particle Gun, Frontal Force Shield, Dual Grappling Hook Arms
One of the unholiest monstrosities to ever walk the face of planet Zi, the Geno Breaker was created through one of the first evolutions in recorded human history. When it first appeared, it was considered the single most lethal Zoid of its day, and in many ways, it holds onto that reputation centuries after the fact. At the time of its first appearance, the Geno Breaker was able to lay waste to entire armies without aid, and even drove men insane just by having to fight it.
Times change though, and what once was one of the rarest, most feared Zoids on the planet has changed with it. While the Breaker itself has undergone few alterations since its initial creation, its reputation has changed considerably since it became attainable to select members today’s population, thanks in no small part to the return of Organoids. While still regarded as a terror, and the practical equal of the Death Saurer, the Geno Breaker has also been surpassed in a few key ways by its younger cousins, the Jet and Psychosis.
Even so, make no mistake that the Geno Breaker is still the living embodiment of lethality. Not only was it the first Zoid in recorded history to possess the ability to fire a charged particle cannon while moving, it still remains one of the only Zoids in existence with that ability. In addition to its capacity to use such a weapon at will, it also has the ability to fight in almost any situation. It can slug it out in a melee thanks to its Pincer Claws, and it can gun down the opposition with the cannons on its legs. As if that wasn’t enough, the Geno Breaker also possesses a Frontal Force Shield of incredible strength, not to mention some of the sturdiest armor around. In terms of toughness, the Geno Breaker can only be matched by a select few other Zoids, and all of them bear the title of ZX.
Weapons:
Hardened Alloy Forehead Spike, Claws and Talons
Melee weapons located across the Breaker’s head, hands and feet; respectively. The forehead spike forms a crest on top of the head, but can be lowered to point straight forward in order to gore opponents.
Twin Dual Pincer Claws:
Positioned on either side of the body and mounted to a pair of thin but sturdy and articulate arms that connect to the Breaker’s backpack. These are the Geno Breaker’s trademark weapons. Each arm is topped off with a pair of gigantic, sturdy shields, each one passingly tougher than the Breaker’s actual body and each one possessing two serrated hardened alloy blades. When deployed each arm is capable of lifting around 65 tons, and can easily be used for grabbing, squeezing, cutting or flinging an opponent in whatever way the pilot can come up with. When airborn, the Pincers can carry anything up to 75 tons between them, hindered only by the placement of the weight.
AZ140mm Cannons:
Located on either of the Geno Breaker’s legs is a brown-colored weapons pod which houses almost all of the Zoid’s ranged weaponry. The AZ140mm Cannon on each pod is the shorter bottom barrel. Suffice to say, since all the weapons of each pod can only aim where the pod itself is pounted, they’re more or less fixed. The pod itself, however, can rotate up or down a full 45 degrees. Each AZ140mm Cannon is semi-automatic.
AZ80mm cannons:
The topside counterparts to the AZ140mm Cannons. Each of these boasts a firing rate just north of semi-automatic, but aside from that, they bear the same restrictions as their larger counterparts.
Concealed Rocket Launcher Pods:
Located on the side-back of each weapon pod is a pop-out rocket launcher. The launchers each have four individual launch tubes, and each one can be fired either one, two, three or even four tubes at a time. Unfortunately they can only be reloaded once all four rockets have been launched from the tubes, and the reload process takes up about two seconds. Each pod boasts a payload of twenty-four rockets, including the four already in the tubes.
Executing Special Abilities:
Supercharged Particle Gun:
This is an upgrade to the signature weapon for the Geno series: a super-powerful charged particle cannon, 30% stronger than the standard CPG and taking only two seconds to charge. It can be fired from land or air; in air, the Breaker compensates for the power of the SCPG with its boosters. Therefore it can fire the cannon hovering, at odd angles, floating upside-down, you name it. The only requirement is that it remain stationary during the charge/firing process - it cannot "sweep" the cannon around or otherwise engage in acrobatics. Although it does not require footlocks on land like the Geno Saurer, it still cannot move its body while firing.
Frontal Force Shield:
A straight-forward, no nonsense defensive tool that can still find use as an offensive weapon. The Geno Breaker’s shield is activated by bringing both sets of pincers forward and clasping them together in front of the Zoid’s face. A round tipped bullet-shaped shield will form almost instantly. Physically speaking, the shield is just what its name implies: A Frontal Force Shield. It covers the entire front, and extends all the way to the front of each hip before fading out all together. While the shield is roughly about as powerful as a Blade Liger’s HI-Shield, its power decreases dramatically once you get to the sides and the back edges of it, where it takes damage with far less efficiency; however, unlike the HI-Shield it only consists of shield energy, so the innate particle resistance isn’t present.
Dual Grappler Arms:
From the forearm onward, the Geno Breaker’s arms can actually be fired as projectile weapons. Each of the hands are tethered onto the actual arm by a 50 meter long tow cable. Suffice to say, not only are the cables sturdy enough to drag some Zoids closer to the Breaker, they can also be used to deliver electroshock attacks just like the Breaker’s lesser relatives, the Geno and Crystal Saurers. Unfortunately, in spite of their sturdiness, the cables can still be damaged without much effort on the part of a determined enemy. Claws, blades, teeth and other such things can still slice through it, and guns can blast it apart without much trouble at all.
Last edited by Bit Cloud on Sat May 31, 2008 9:46 pm; edited 4 times in total
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
wanna fight cloud i think i can take you now
micah- D- Rank pilot
-
Number of posts : 162
Zoid : stealth viper and saber lion
Location : in my zoid
Registration date : 2008-05-31
Character sheet
Health:
(100/100)
Points:
(2/2)
Bits:
(100/100)
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Geno Breaker Psychosis
Height: 13.7 Meters
Length: 23 Meters
Weight: 137.5 Tons
Top Speed: 400 Kilometers per Hour (Land and Air)
Weapons: Twin Axe Blades, Dual Twin AZ Flechette Launchers, Hardened Alloy Horns, Beak, Claws, and Talons, Mini-Crusher Tail
Special Abilities: Grappling Hook Arms, Twin Longbow Cannons, Immolator Charged Particle Gun, 360-degree visual sensors and 3D Radar, Zoid/Pilot Interface
The Geno Breaker Psychosis was the freak result of McGunigale Corporations mad scientists experimenting with the controlled evolution of a dead Geno Saurer whose core was accidentally destroyed during a fight. Trying to evolve a dead zoid killed the Organoid, but in its death, the Zoid became an undead monstrosity. How, exactly, this occurred has never been made public, but the result was a twisted variant of the Geno Breaker Jet.
The Psychosis, being neither of the dead or of the living, was a mindless, feral creature that reacted on instinct alone. It knows something is wrong; it is supposed to be dead, and it is not. This primal disconnect causes the Psychosis to lose the reason of a UX zoid, replacing it with feral survival instinct. Once it was subdued, the Psychosis spent a long time in stasis, and was only brought back to unlife when a disabled pilot, anxious to return to combat, funded efforts to develop a system to allow him to pilot again.
It was theorized that a neural interface between zoid and pilot could possibly control the Psychosis. The Zoid-Pilot Interface was installed on the Psychosis and the volunteer test pilot was driven insane, earning the Psychosis its name.
Later, for reasons unknown, the Zoid-Pilot Interface was perfected enough that a pilot could theoretically maintain sanity for a time. Any Psychosis pilot risks facing insanity or worse...but the zoid itself is an phenomenal machine with truly astonishing capabilities.
A true master of melee combat, the Psychosis mounts two large axe blades in place of the pincers on a standard Breaker or Breaker Jet. While this removes the shield, the Psychosis is very fast and incredibly mobile because of smaller, extra moving parts across its body, allowing it a much greater range of motion than nearly any zoid on Zi. It's armor is slightly better than a standard Geno Breaker's and the Psychosis can reach speeds of up to 400 kp/h and is the only Breaker that is capable of actual flight. In terms of physical strength, the Psychosis is even stronger than the Geno Breaker Jet and is capable of hurtling zoids around the battlefield.
Though primarily a melee zoid, the Psychosis' supplementary weapons are more than enough to give opponents pause, and it's Immolator Charged Particle Gun is as frightening a superweapon as any.
Weapons
Twin Axe Blades
Instead of the pincers used by the Geno Breaker and Geno Breaker Jet, the Psychosis has two huge axe blades - and we do mean excessively large. Mounted on articulated shields that take the place of the Pincer Shields, the axe blades are 15 meters long and are extremely durable - as strong as the Psychosis itself and can be flipped forward and out with blinding speed and force. The Twin Axe Blades have a mono-molecular edge even sharper than the one found on the Livewire modification and are capable of cutting even better than the charged blades of the Slash Liger. (There is some speculation that the Psychosis' axe blades were the inspiration for Livewire.) Both the Axe Blades and the shields they are mounted on are made from a special, highly energy resistant hardened alloy. Axe Blades and shields are both as durable as the rest of the zoid and are capable of withstanding energy attacks as powerful as the blasts from the Energy Conversion Unit.
Dual Twin AZ Flechette Cannons
On each leg of the Psychosis, mounted in the space housing the Rocket Pods on the Breaker and Breaker Jet, are a pair of AZ80mm Flechette Cannons. There are a total of four of these guns; two on each leg. Like the flak cannons of the Red Horn, these cannons can be set to fire either AZ80mm shells at a semi-automatic rate of fire or fire AZ flechette rounds that explode between 25-250 meters, showering the unlucky target with a hailstorm of metal shards that chew up armor and internals like nobody's business. The flechettes are highly effective against smaller, lighter-armored zoids while larger and more heavily armored zoids are more resistant. The Psychosis pilot chooses to set the fuses to explode at a specific distance or turn them off, allowing the Flechette cannons to function like standard AZ80mm cannons.
Hardened Alloy Horns
The Psychosis is a melee monster with more than just Twin Axe Blades to use when slicing and dicing a zoid. The horns, located in line like a crest along the Psychosis' head, are made of the same energy resistant hardened allow as the Twin Axe Blades and are very sharp. Not mono-molecular, but almost as good as the charged energy blades of a Blade Liger. The horns are excellent for impaling and tearing enemy zoids that get too close.
Hardened Alloy Beak
The beak is made from standard hardened alloy but is as durable as the Axe Blades. Perfect for snapping limbs and punching holes in zoid bodies, this is not a weapon to be underestimated.
Hardened Allow Foot Talons
The Psychosis feet are just as dangerous as the rest of it. Made of hardened allow and as sharp as the horns, the foot talons are good for stabbing into enemy zoids or raking across armor.
Mini Crusher Tail
The Psychosis' tail is very flexible, more so than either the Breaker or Breaker Jet. The tail can whip around very quickly and cover a wide area behind it and a small arc to either side of the Psychosis with great speed and power. Getting hit by the tail will send any zoid less than 65 tons tumbling.
Executing Special Abilities
Grappling Hook Arms
The arms on the Psychosis have two special abilities. First, the claws can be launched toward a zoid or another large solid object and used to reel in whatever they're grappled onto or to swing it around into other objects. Bear in mind, the cables are only 50 meters long but are made of steel and are very durable. Cutting or breaking one requires quite a bit of work. Unlike the Geno Saurer, however, they're not twisted or reinforced; thus they are a bit more vulnerable. Secondly, the claws can channel an electrical current, which causes damage to a Zoid's internal systems. It takes 18 seconds of continuous shocking to CSF a zoid. The claws can channel electricity regardless of whether they're reeled in or grappling another Zoid.
The Psychosis Claws are also more articulated than those of the Breaker and Breaker Jet and are capable of independently lifting 40 tons; both claws together can lift 80 tons and their grip is almost impossible to break. They can easily rip, tear, shred and otherwise violently molest any zoid in their reach.
Twin Longbow Cannons
Mounted in place of the AZ140mm and AZ80mm gunpods of the Geno Breaker, the Twin Longbow Cannons (one mounted on each leg) fire focused beams of energy. Each barrel has two emitters, which fuse the beams together to hit with 50% more power than a Particle Compression Cannon blast. Because of the heat generated by the beams, the Longbow cannons can only safely fire 2-3 shots a round, and firing too fast will damage or destroy the emitters.
Immolator Charge Particle Cannon
One of the numerous changes brought about by the odd evolution, the Immolator Charged Particle Cannon is a unique variant of the Charged Particle Cannon. Much like the CPG and SCPG, the ICPG uses charged particles and even fires in the same general manner - meaning vents on the tail collect charged particles. Like the Geno Breaker Jet, the Psychosis can fire in any imaginable position: hovering, flying, turning, floating upside down - whatever the pilot can come up with. On land, the Psychosis is stable and strong enough to fire without footlocks, but it cannot move while doing so. However, the ICPG is a radically different kind of charged particle superweapon. As with all superweapons, ZBC regulations restrict the Psychosis from using the ICPG more than once a battle.
Leading Beam
The ICPG first fires a straight, thin beam of particles. This "leading" beam is exceptionally fast, with virtually no charge-up time. Once the beam connects with its target, charged particles are channeled through the leading beam and start to cover the target zoid, encasing it in a glowing aurora. The speed with which these particles envelope the target depends on the size of the Zoid. Thus, something like a King Gojulas will take longer to envelop than, say, a Rev Raptor.
Baptism of Fire
Once the target Zoid is completely covered with the charged particles, the zoid is subject to extreme heat, melting armor and destroying circuitry very rapidly. Virtually no zoid can withstand the ICPG with the possible exception of the King Gojulas. Even if it does survive, the King Gojulas would be extremely damaged.
360-degree Visual Sensors and 3D Radar
The Pyschosis' body is studded all over with sensors, giving the pilot at 360-degree view of the battlefield; it can literally see everything on the battlefield. You can't sneak up on it. The Psychosis sees you.
The Psychosis also has 3D Radar, which allows the Psychosis to use Doppler waves to make visual maps of the environment, thus enabling it to track most Zoids with relative ease. However, like all other 3D Doppler Radar systems, it cannot scan beneath the ground, and the more cluttered a terrain is, the less effective it becomes. Because the sensor nodes are spread throughout the Psychosis, you cannot disable the sensors without CSFing the Psychosis.
Zoid-Pilot Interface
The heart and soul of the Geno Breaker Psychosis, the Zoid-Pilot Interface is a direct neural link between pilot and zoid. Literally, the pilot's brain and nervous system are plugged into the zoid using a special flight suit and helmet. The pilot is able to see as the zoid; move as the zoid; and even hurt when the zoid hurts.
The pilot has access to all the sensors of the Psychosis: 360-degree vision and the 3D radar map of the battlefield.
The Zoid-Pilot interface created a permanent bond between the Psychosis and the pilot - to this day, only Psychosis pilots truly know the mind of the zoid. The zoid and pilot literally begin to merge on a subconscious level.
The more experience a Psychosis has, the deeper this merging becomes, especially while the pilot is physically linked to the zoid. The neural link allows the pilot to control the zoid with their thoughts instead of physical controls, reducing reaction time and allowing the Psychosis to pull off moves no other zoid can do, thanks to its powerful boosters and unparalleled articulation.
From the pilot's mind, it understands how to move, attack and defend better than any other zoid. The more experience a Psychosis has, the greater this understanding becomes and less lag time there is between thought and action.
There is a downside to this - pain. The pilot of the Psychosis experiences every little hurt the zoid does. A Psychosis pilot spends the entire battle being beaten, shot, burned, cut, stabbed, bruised and otherwise tortured. Anytime a Psychosis is CSFed, the pilot will require hospital time to recover, both from physical trauma and the shock of losing the Zoid-Pilot Interface.
As an odd side-note: after the initial series of tests against a group of pilots with a twisted sense of humor, the neural interface nodes in the crotch of the Psychosis were removed, taking with it the ability to feel sensation from that area. Yes - Psychosi are eunuchs.
And a Psychosis pilot can be knocked out through repeated head trauma - enough to penetrate the armor and severely damage the internals, or enough serious damage and trauma(though the latter is rare) has been dealt to the rest of the zoid. Usually, by that time, a Psychosis is already very damaged and the battle near over. But once the pilot is unconscious, the Psychosis becomes truly dangerous.
The Psychosis relies on the Zoid-Pilot Interface as much as the pilot does, and the shock of losing that interface causes the Psychosis to revert back to its primal, feral instincts. The Psychosis, already damaged, will behave like a cornered animal that perceives itself being attacked, doing whatever it needs to do to survive, including killing zoids.
Pilots, let this serve as a warning: fighting a Psychosis or knocking it out carries the risk of zoid death.
The only way to stop the Psychosis is to CSF it or for the pilot to regain consciousness.
However, once a Psychosis has killed a zoid, the Battle Commission will dispatch a team of crack pilots in heavy zoids to subdue it, leaving 1-2 rounds before the battle ends as a draw. However, if the Psychosis is able to kill or CSF all the zoids on the field or is itself CSFed during that time, the battle will be declared a win for whichever side is left standing. Nor will the ZBC forces be dispatched until after the Psychosis makes a kill.
As the Zoid-Pilot Interface grows stronger, it becomes harder and harder to knock out a Psychosis pilot, though it is always remains possible to do so.
The Zoid-Pilot Interface is something that requires time and practice to master. A new Psychosis pilot should expect sluggish and restrained reactions from the Psychosis at first and must be patient as they learn to bring out the Psychosis' full - and deadly - potential
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Berserk Fuhrer
Alignment: Imperial
Registration Number: EZ-049
Height: 8.9 Meter
Length: 22.8 Meters
Weight: 90 Tons
Top Speed: 280 Kilometers per Hour
Weapons: Hardened Allow Claws and Teeth
Special Abilities: Super Charged Particle Gun, Organoid System
There are very few human beings on Zi that can hear the name Berserk Fuhrer and not tremble in fear. Originally piloted by Vega Obscura, the Berserk Fuhrer was first introduced during the Royal Cup, squaring off against the Blitz Team and Liger Zero, and eventually losing. It was here when it was found out that both the Berserk Fuhrer and Liger Zero had the Organoid System that was thought to be a legend. Years later it again rose with Vega, and spearheaded the Neo Backdraft war.
Much like its UX rival, the Liger Zero, the Berserk Fuhrer is born with little to no weapons and armor. Visually sporting only small claws, sharp talons on its feet, teeth lined jaws and no armor, the Fuhrer is born with nothing that seems to be cut out for combat. However, hidden deep within its throat lays a special weapon known as the Super Charged Particle Gun. Though it boasts this amazing weapon, that doesn’t mean it is at all safe. Without its armor and foot locks to protect it from the sheer force and power of this weapon, it is not at all a good thing to fire in its current state. Doing so will certainly harm, if not kill, the zoid itself and the pilot.
What it lacks in armaments when first born, it makes up in speed and crazy maneuverability. The armor-less Fuhrer is very fast for a large tyrannosaurus, and extremely maneuverable. Though you know it can’t fire back at you if you fire at it, the problem lies with actually hitting it. The Fuhrer also sports the permanent Organoid System which in trade enhances the reaction and capabilities of the Fuhrer to greater then that of a normal zoid. This leaves the naked rex a still dangerous foe though unarmored, that can keep up with normal Zoids, though we don’t recommend you to.
The Berserk Fuhrer, also like the Liger Zero, is supported with the ability to use the CAS system. Having two different armors to choose from, unlike the Liger's five, the armors are meant for multi purpose uses, and both very deadly in combat.
Weapons
Hardened Allow Claws and Teeth
The most basic of all Zoid Weaponry. Sharp teeth line the jaws, two claws sit on its stubby arms and three sharp talons sit on its feet. Used for up-close-and-personal combat, in the dirtiest, most feral type of combat known. Good for ripping and shredding away all of your opponent's unwanted armor.
Executing Special Abilities
Super Charged Particle Gun
One of the strongest weapons known to Zi, the Super Charged Particle gun is a weapon with nearly an equal. The process begins with the foot locks going into place, the tail vents opening and taking in the needed particles while the hidden barrel extends. When fully charged up in a few seconds, the beam fires at 1/10th the speed of light over to its prey, nearly obliterating it. The only problem for the Berserk Fuhrer is when it’s born, it sports no foot locks to hold it down from the powerful kick back. Though it can still take in the particles and fire the weapon, it is recommended that this weapon NOT BE FIRED for your safety and the Zoid's, at least in till properly upgraded.
Organoid System
One of the major features of the Berserk Fuhrer and what makes it so unique is its Organoid System. The Fuhrer has a permanently bonded organoid that increases maneuverability as well as learning how to avoid, increasing its skills in many areas. The Organoid System also allows a very unique ability, which is that of tracking other Zoids cores. This can help locate buried, flying and even stealth Zoids, along with increasing the aim of your weapons. It is a good advantage, but not godly, however. It helps evasion a good deal, but it can't block everything, even if the Fuhrer has experienced it before. After all, Zoids usually aren't piloted the same. The data from on Liger may not help much against another Liger, for example. Don't be fooled, though. It's a very valuable system. The increases that it provides to agility, maneuverability, reaction time, evasion, and overall Zoid performance are a very valuable asset. It should be noted that the effects of the Organoid System increase with experience.
Last edited by Bit Cloud on Sun Jun 01, 2008 11:46 pm; edited 1 time in total
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*works on fixing the grappling claws on geno breaker psychosis*
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Buster Eagle
Alignment: Republican
Registration Number: BZ-009
Height: 6 Meters
Length: 14 Meters
Weight: 40 Tons
Top Speed: Mach 2.0
Weapons: Dual Light Buster Rifles, Quad Light Bombs, Twin Cluster Bombs, Quad Air-to-Air Missiles, Hardened Alloy Beak and Talons
Core to Core Bond Range: Giga Gojulas, Berserk Fuhrer
Fusion Partners: Nightwise, Mosasledge, Unenlagia, Leo Blaze, Genius Wolf
A byproduct of the decade of design-work that went into the Giga Gojulas project, the Buster Eagle was literally the result of one of the scientists deciding that the Buster Cannons could be used in aerial combat, and that the Zoid carrying them could be designed with fusion in-mind. At the time, Blox were a new and untested concept, but as the Fire Phoenix displayed, they were definately a workable one.
With that in mind, the Buster Eagle was born. Designed from the ground up for the explicit purpose of wielding the guns that give it its name, the Eagle was intended to act as a heavy strike bomber, originally working in support of the ground-based Giga Gojulas. As time went by though, pilots began to realize that the Eagle was more than just a fusion partner or a support bomber...
As a matter of fact, the Buster Eagle is the only agile aerial zoid which sports extremely heavy weaponry. Loaded with missiles and bombs, along with the powerful Buster Rifles. But, unlike the Salamander, another heavily armed zoid, the Buster Eagle is capable of incredible feats of manueverability. With a wingspan similar to a Storm Sworder's, it is capable of very impressive maneuvers in flight, even if it is a bit slower due to the Buster Rifles. In fact, its flight capability is just between that of the Redler and Black Redler, making it, pound for pound, one of the most agile aerial zoids in existence.
In addition to its agility and firepower, the Buster Eagle also boasts another impressive trumpcard over most aerial zoids: Armor. Blade Liger-strength armor and great coverage all around; its core megablocks are well protected, so putting this zoid down is rather difficult, even more so due to its agility and firepower. In addition, the armor is rather lightweight so as not to effect the Buster Eagle's speed. Its high manueverability, great defense, and heavy weaponry make the Buster Eagle a strong, versatile Zoid.
Weapons:
Dual Light Buster Cannons
Mounted to the Buster Eagle`s back. These are its most visible weapons, bar none, and not only that, but they`re also the obvious source of its name. Designed in cohesion with the Giga Gojulas` Buster Cannons, the Eagle`s Buster Cannons were meant for a different purpose. Since the Giga Gojulas was ground-based and didn`t have to deal with the rigors of flight, designers were free to make its cannons drastically heavier and more powerful on a shot-by-shot basis than those of the Eagle. Since the Eagle, being an aerial Zoid, would be essentially crippled by having to carry around such weapons, the design of the Cannons was retooled.
The result is to the Buster Cannons was Particle Compression Cannons are to the Charged Particle Cannon. The Buster Eagle`s guns, while functioning in the same way as the Giga`s, are approximately 60mm in size, but still deal damage comparable to getting hit with a shell three times as large. Additionally, the Buster Eagle`s Cannons are faster-firing, allowing them to squeeze off one shot every second. One particular advantage shared with their more advanced cousins is that the Eagle`s Buster Cannons have no worry of running out of ammunition in the heat of battle. especially. Solid, fearsome main assets to the Buster Eagle, these are, still.
Quad Light Bombs
These are simply rather blind, light-weight bombs. A pair rests on either wing, and each packs roughly the punch of your average Surface-to-Surface Missile, holding a 5 meter splash radius. They, however, are free-falling, and thus are not recommended against other aerial targets or recommended for use under complex maneuvers.
Twin Cluster Bombs
One of these rests on either of the Buster Eagle`s wings. These are, basically, free-falling shrapnel bombs. When they hit something(a target, the ground, a little old lady crossing the street...), they automatically explode with enough force to equal three Surface-to-Surface Missiles, but in doing, they spray out roughly a quarter of a ton of jagged shrapnel. This shrapnel is capable of dealing good surface damage to armor, but massive damage to structure. The blast radius for the actual bombs are roughly fifteen meters, but the shrapnel cloud expands out for a full 50, with damage decreasing depending on how far the target is from the bomb itself when it goes off.
Quad Air-to-Air Missiles
Two Air-to-Air Missiles rest on either of the Buster Eagle's wings, each about twice the length, and 1.5 times the power of a standard Air-to-Air Missile, these track just as well, and move just as fast. Lock-on time is recommended, as always, which may take a while. Because of they're placement on the wings, they can only be used against aerial targets. Well, at least if you want to guarantee a degree of accuracy.
Hardened Alloy Beak and Talons
The Buster Eagle features Hardened Alloy in its melee-combat weapons. Thanks to the fact that it boasts incredible physical strength compared to most aerial Zoids, the Buster Eagle can deal fairly heavy damage to most Zoids with ease. A beak is in place of a mouth on the normal Zoid, making for a powerful crushing attack, and the talons on the feet are fairly powerful, so swoop-by attacks are no problem.
Core-to-Core Bonding:
-Giga Gojulas: The Buster Eagle was designed in conjunction with the Giga Gojulas. When it bonds, it bonds to the back, and adds to the armor already there, as well as the wing-mounted armaments. The AtA missiles become general purpose to hit both land and air targets, and the bombs are given a form of propulsion to act like rockets, with the same payload as before. The boosters mount to the base of the Giga`s tail on either side. But the real things are the Buster Cannons. These guns are already powerful to begin with, but since they were designed in conjunction with the Giga itself, they gain a 20% boost to both hitting power and firing rate, allowing them to squeeze off roughly seven shots in six seconds. However, they can't be used if the Advanced Buster Cannons, Supercannons or Defender Cannons are equipped. When the command to fuse is given, these guns automatically eject to make way for the Eagle. It gains a 90 Kilometer per Hour speed increase.
-Berserk Fuhrer: On the Berserk Fuhrer, the Buster Eagle fuses wholly, adding everything it has, including the Buster Cannons and wing-mounted armaments. The AtA missiles become general purpose to hit both land and air targets, and the bombs are given a form of propulstion to act like rockets, with the same payload as before. The Fuhrer must temporarily eject it's back mounted boosters because the wings and wing-mounted weapons of the Eagle take up that area. However, they are repositioned lower down on the Fuhrer's back, allowing the Fuhrer not only to retain its speed, but have access to the Eagle's own Ion Boosters, allowing it to achieve a low-altitude flight speed of 600 km/h, and a land speed of 450 km/h. Included with that, the wings do add some limited flight capability, to about 200 meters or so. However, while the Fuhrer gains this added speed and firepower, it doesn`t gain any strafing ability. The Buster Claws are still usable when fused onto the Berserk Fuhrer.
Fusion Partner 1:
-Nightwise: Buster Eagle, being dominant, loses naught, but only gains. In particular, the Nightwise's wings and wing-mounted weaponry are inherited to the Eagle. They mount onto its legs and can behave as either extensions of the main wings or seperate ones all together, increasing its firepower, aerodynamics and agility considerably. Thrusters make the Buster Eagle fly at roughly Mach .5 faster, making it a very potent and effective dogfighter.
Fusion Partner 2:
-Mosasledge: Buster Eagle, being dominant, loses naught, but only gains. The Mosasledge grants a Fin Blade on the top of either of the Eagle's wings. Under either wing, the Buster Eagle gains 4 Torpedoes, functioning as bombs against land targets. Though it isn't the grandest incarnation of the Buster Eagle, it's definitely a deadly one.
Fusion Partner 3:
-Unenlagia: The Unenlagia's AZ80mm Beam Sniper Cannon attaches in the very middle of the Buster Eagle's Buster Cannons, making it look like a triple-cannon array. In addition, the Machineguns of the Unenlagia are added to either wing, making the Eagle more of a tank than it was.
Fusion Partner 4:
-Leo Blaze: This is possibly the most curious fusion. The Buster Eagle can perform the Strike Laser Claw, as it gains four legs, as well as run on land at a great pace of 300 Kilometers per Hour. All of its standard weaponry also can be used in a dual-purpose manner, as well, against either air or ground targets. However, the Buster Eagle gains not the Leo Blaze's tail during this sinister combo.
Fusion Partner 5:
-Genius Wolf: This is possibly the most curious fusion. The Buster Eagle can perform the Electromagnetic Discharge Claw, as it gains four legs, as well as run on land at a great pace of 340 Kilometers per Hour. All of its standard weaponry also can be used in a dual-purpose manner, as well, against either air or ground targets. However, the Buster Eagle gains not the Genius Wolf's tail during this sinister combo.
Last edited by Bit Cloud on Mon Jun 02, 2008 1:00 am; edited 1 time in total
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Chimera Dragon
Alignment: Imperial
Registration Number: BZ-CD
Height: 8.5 Meters
Length: 18 Meters
Weight: 64.6 Tons
Top Speed: 5 Kilometers per Hour (Land), Mach 1.2 (Air), 40 Knots (Sea)
Weapons: Quad 30mm Wing Machineguns, Hardened Alloy Crushing Scissors, Dual 40mm Heavy Machineguns, Twin Dual 30mm Grenade Launchers, Heavy Compressed Imperial Heavy Bore Beam Cannon, Energized Hyper Alloy Frontal Lances, Hardened Hyper Alloy Fists, Hardened Hyper Alloy Claws, Tail, and Crusher Teeth, Twin Dual Core Drive
Core to Core Bond Range: Giga Gojulas
Fusion Partners: None.
The Chimera Dragon was the second full-scale fusion of more than two Blox at a time, comprised of the Flyscissors, Shellkarn, Diploguns, and Demonshead. And, Chimera it is! The Chimera Dragon is as horrific a Chimera as ever, hideously large and bulky, with two strange fists as front legs, and talons and various mismatched parts throughout its frame. When they meant Chimera, they truly MEANT Chimera.
Anyway, the Chimera Dragon has a very impressive set of armaments, rivaling that of the Matrix Dragon, and yet only marginally slower. It, too, can fly, swim, and move on land, like its counterpart. The Matrix Dragon, however, features the same weaknesses--it's painfully slow, very large, and still carries only an average level 3 Zoid armor. Nonetheless, it's still quite flexible for a Blox, and is the truest and purest definition of a Blox tank you can find. The Twin Dual Core Drive helps it quite a bit, as well.
Weapons:
Quad 30mm Wing Machineguns
There are two 30mm Machineguns on each wing. Fully automatic, these can pivot 45 degrees up or down, for use on both aerial and ground targets. Because their caliber is fairly decent, they can rack up quite the damage over time. They also make fairly decent anti-BLOX weapons, as well. Being fully automatic, each exerts roughly 10 projectiles a second.
Hardened Alloy Crushing Scissors
Forming the 'chin' of this Zoids's face, these are certainly Mandibles of Death for BLOX. They squeeze pretty tightly, exerting roughly 400 tons of pressure per square inch in a repeating crunching action. Eventually, armor on BLOX and Zoids will easily give way. They are constructed of Hardened Alloy, however, they're not really cutting weapons. So, the Hardened Alloy construction is specially designed to bolster the survivability of the claws by a great deal, and only enhances its already massive crushing capabilities, moreso than average Hardened Alloy.
Dual 40mm Heavy Machineguns
There are two large 40mm Heavy Machineguns on each shoulder array of the Dragon, at the top of the array. These are strictly forward-facing, however, the Chimera Dragon can manipulate its arms to allow them an unlimited degree of inclination, enough to face its rear, and 45 degrees to either side. They're slightly different from the norm machinegun because they fire projectiles at a higher velocity, for higher damage and penetration, and better accuracy than the average machinegun. Because their firing rate is fairly high, they can rack up quite the damage over time. They also make fairly decent anti-BLOX weapons, as well. They're not really the best of machineguns in firing rate, though; only 6-8 projectiles a second.
Twin Dual 30mm Grenade Launchers
These are located just underneath the Heavy Machineguns; two per shoulder array. Each launcher propels grenades up to their optimum range of 550 meters, in which the Chimera Dragon would have to incline its shoulders to do so. In addition, the Shellkarn can still manipulate its arms to allow the grenade launchers to face directions identical to the Heavy Machineguns' capabilities. They grenades themselves are deceptively powerful for their size, and pack a 10 meter blast radius, damaging everything in that area. All of them are semi-automatic.
Heavy Compressed Imperial Hyper Bore Beam Cannon
This cylindrical cannon is found protruding from the Dragon' right side. It's only 70mm, but the generator packs enough punch for a blast equivalent to 150mm in beam energy in that small area. Meaning, whatever Zoid gets hit by this cannon will experience a powerful and forcive blast to their armor. Beam cannons, however, have no recoil, so the Dragon can fire this weapon without worry. However, because it is otherwise identical in offensive design to the Iron Kong Mark II's main cannon, it's south of semi-automatic, at one shot every two seconds. It can incline 45 degrees.
Energized Hyper Alloy Frontal Lances
Mounted on either side of the Demonshead's.. well, just the Demonshead, there's a swivel hinge. On either swivel hinge is a large 11-meter long lance, more-or-less identical to the Hound Soldier's weaponry. Now, this lance is made of Hyper Alloy, making it extremely difficult to break, and extremely adept at piercing and shattering armor. As if that wasn't enough, the lances can charge with a red sort of laser energy much similar to a Strike Laser Claw, only to further enhance the stabbing capability. They can point forward, rearward, and to the sides.
Hyper Alloy Fists
The Chimera Dragon's fists are constructed of a new material known as Hyper Alloy. This allows it more damage than your average fist for every punch it carries out, thanks to the efficient, though lightweight material. They're very solid punching weapons, however, the Dragon has no lifting capability, relying on them for balance. The true trademark of the arms is their amazing flexibility. Anything the human arm is capable of doing, the Chimera Dragon's arm can do, and then some.
Hardened Hyper Alloy Claws, Tail, and Crusher Teeth
The feet of the Chimera Dragon each carry 3 large protruding claws made of hyper alloy. They're quite adept at goring through armor, and hard to break off, to boot. The tail of the Dragon makes an excellent skewering weapon, constructed of durable Hyper Alloy, and can always perform the classic tail slap. Finally, the huge jaw of the Demonshead can exert a horrific amount of pressure upon any Zoid, or Blox.
Twin Dual Core Drive
The Chimera Dragon, unlike the DA Lizard, has TWO Dual Core Drive, meaning it's actually four times as fast to react, with four times the durability, as well as more capabilities to dodge and lock-on faster than norm, with enhanced aim and precision. Considering the girth and quirks of the Chimera Dragon, it's definitely good for it.
Core-to-Core Bonding:
-Giga Gojulas: The Chimera Dragon bonds into the Giga Gojulas from head-to-tail, providing a large line of Blox, with the weapons evenly set along it. The Hyper Alloy lances rest in front of the line of blox, to the sides of the Giga's neck, making it look like a giant, spiny demon.
Fusions:
It's already fused.
Last edited by Bit Cloud on Mon Jun 02, 2008 12:59 am; edited 1 time in total
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
Name: Matrix Dragon
Alignment: Republican
Registration Number: BZ-MD
Height: 13.7 Meters
Length: 10.8 Meters
Weight: 60.2 Tons
Top Speed: 5.1 Kilometers per Hour (Land), Mach 1.8 (Air), 50 Knots (Sea)
Weapons: Twin Incendiary Bombs, Cluster Bombs, AZ80mm Beam Sniper Rifle, Dual 44mm Machineguns, AZ20mm Nose Cannon, Hardened Alloy Claws and Talons, Two 44mm Machineguns, 14 Torpedo Launchers, Chainsaw Tail, Twin Dual Core Drive
Core to Core Bond Range: Giga Gojulas
Fusion Partners: None.
The Matrix Dragon was the first full-scale fusion of more than two Blox at a time, comprised of the Leo Blaze, Unenlagia, Mosasledge, and Nightwise. The results were amazing. Though the Matrix Dragon was large, clunky, and as ugly as it was slow, it was still an impressive force. It wields four times the power of the average Blox, with four times the reaction and precision, making it especially deadly. The Matrix Dragon, because it was fused between Blox of different types, can fly, run, and swim. That's rather impressive, especially for how bulky the Matrix Dragon is. It's still a Blox with Level 3-like armor, however, and its size is its main downfall. If it gets hit by something big, it's basically in its grave.
However, it's still a solid and fearsome Blox, more than a match for large Zoids and other Blox alike.
Weapons:
Twin Incendiary Bombs
One of these rests on either of the Dragon's wings. These Incendiary bombs feature a great amount of damage when released, dispersing a huge amount of chemicals very similar to the Blaze Lock, but more powerful. These chemicals continue to eat at Zoid armor long after content, making these very potent weapons. However, they're free-falling, much like the Cluster Bombs, so properly-timed release is of the essence. They have a very decent blast radius of roughly 50 meters, damaging everything in that area.
Cluster Bombs
The Cluster Bombs are in somewhat tiny containers under the Dragon's wings, and are mostly identical to the cluster bombs available as modification. These free dropping bombs are quite large, and on impact with the ground explode. From there, eight smaller bombs are released, travelling about 50 meters in all directions in a parabolic arc. These smaller bombs explode as well, making a circle of explosions roughly 100 meters in diameter. However, these bombs are dumb; which means that their trajectory can be altered by the maneuvers and speed of the Matrix Dragon.
AZ80mm Beam Sniper Rifle
The Beam Sniper Rifle built into the Matrix Dragon strays away from the abilities of the Snipe Master and Gun Sniper. Although it doesn't pierce shields, it's actually semi-automatic, and can extend and bend a full 90 degrees in any direction thanks to Blox flexibility. In addition, the Dragon need not lock down when using this deadly weapon, meaning it can fire while on the go. It's a pretty deadly weapon, to say the least. It's located on the Dragon's back, initially facing straight up.
Dual 44mm Machineguns
There's one 44mm Machinegun on either of the Dragon's shoulders. They can pivot as much as necessary on the horizontal plane, and with trademark Blox flexibility, can aim in almost any direction to the Dragon's sides. They have a high rate of fire, and a fairly high caliber, as well, making for all-around good weaponry.
AZ20mm Nose Cannon
Smack dab in the Dragon's nasal cavity is a fairly small AZ20mm cannon. Although it's so small, it's semi-automatic, and can deal up at least some damage over time.
Hardened Alloy Claws and Talons
The nitty-gritty of all weapons, there's no trick to these weapons. Used for getting up-close-and-personal and biting, tearing, cutting, slashing, grinding; the real deep and dirty of fighting tactics. Available in both modes.
Two 44mm Machineguns
There's one 44mm Machinegun on either of the Dragon's large fins, which are atop the head. They can pivot downward to strike land targets when in the air, though not horizontally. The have a high rate of fire, and a fairly high caliber, as well, making for all-around good weaponry.
14 Torpedo Launchers
The Marix Dragon carries a vast number of torpedoes. Each torpedo is akin to that of the Warshark, marginally stronger than a Surface-to-Surface Missile. It mounts 4 of these torpedoes on either shoulder, as well as 6 on the chest. Though most effective in the sea, these torpedoes actually can be used out of the water, lancing down like dumb bombs. Each torpedo has a 6-meter blast radius, damaging anything within that area.
Chainsaw Tail
The Dragon's Chainsaw Tail is functionally akin to the Beam Saws of the Spinosapper. The razor-sharp teeth rip at amazing speeds while energizing with energy similar to the Strike Laser Claw, creating a powerful saw that does impressive, horrific damage when sustained. The Dragon can whip it around, and in the air, bring it in front of itself for a diving attack.
Twin Dual Core Drive
The Matrix Dragon, unlike the DA Lizard, has TWO Dual Core Drive, meaning it's actually four times as fast to react, with four times the durability, as well as more capabilities to dodge and lock-on faster than norm, with enhanced aim and precision. Considering the girth and quirks of the Matrix Dragon, it's definitely good for it.
Core-to-Core Bonding:
-Giga Gojulas: When bonded to a Giga Gojulas, the Giga Gojulas gains a Weapons Set running the length of head-to-tail. All of the Matrix Dragon's weaponry is set up evenly along this long line of bonded Blox, as well as the Chainsaw protruding from the front. The entire package also adds a 120 Kilometer per Hour increase to the Giga Gojulas' speed. Impressive.
Fusions:
It's already fused.
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
lets see i use the matrix dragon equiped 2 the giga gojulas ill have a major speed boost + all the weapons he his
chimera dragon will make him look scarier and give him more weapons
then the buster eagle will allow him 2 fly but ill have 2 lose my big guns
so martix dragon w/ giga gojulas will do and ill equip the buster eagle 2 the berserk futher 2 increase his speed ability 2 fly 4 200m and added missles and buster claws
chimera dragon will make him look scarier and give him more weapons
then the buster eagle will allow him 2 fly but ill have 2 lose my big guns
so martix dragon w/ giga gojulas will do and ill equip the buster eagle 2 the berserk futher 2 increase his speed ability 2 fly 4 200m and added missles and buster claws
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*uses the Core-to-Core Bonding to fusion the martix dragon and the giga gojulas*
When bonded to a Giga Gojulas, the Giga Gojulas gains a Weapons Set running the length of head-to-tail. All of the Matrix Dragon's weaponry is set up evenly along this long line of bonded Blox, as well as the Chainsaw protruding from the front. The entire package also adds a 120 Kilometer per Hour increase to the Giga Gojulas' speed
When bonded to a Giga Gojulas, the Giga Gojulas gains a Weapons Set running the length of head-to-tail. All of the Matrix Dragon's weaponry is set up evenly along this long line of bonded Blox, as well as the Chainsaw protruding from the front. The entire package also adds a 120 Kilometer per Hour increase to the Giga Gojulas' speed
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Re: Bit Clouds Hangar
*while giga gojulas and matrix dragon bond i starts core to core bonding berserk and buster eagle*
On the Berserk Fuhrer, the Buster Eagle fuses wholly, adding everything it has, including the Buster Cannons and wing-mounted armaments. The AtA missiles become general purpose to hit both land and air targets, and the bombs are given a form of propulstion to act like rockets, with the same payload as before. The Fuhrer must temporarily eject it's back mounted boosters because the wings and wing-mounted weapons of the Eagle take up that area. However, they are repositioned lower down on the Fuhrer's back, allowing the Fuhrer not only to retain its speed, but have access to the Eagle's own Ion Boosters, allowing it to achieve a low-altitude flight speed of 600 km/h, and a land speed of 450 km/h. Included with that, the wings do add some limited flight capability, to about 200 meters or so. However, while the Fuhrer gains this added speed and firepower, it doesn`t gain any strafing ability. The Buster Claws are still usable when fused onto the Berserk Fuhrer.
On the Berserk Fuhrer, the Buster Eagle fuses wholly, adding everything it has, including the Buster Cannons and wing-mounted armaments. The AtA missiles become general purpose to hit both land and air targets, and the bombs are given a form of propulstion to act like rockets, with the same payload as before. The Fuhrer must temporarily eject it's back mounted boosters because the wings and wing-mounted weapons of the Eagle take up that area. However, they are repositioned lower down on the Fuhrer's back, allowing the Fuhrer not only to retain its speed, but have access to the Eagle's own Ion Boosters, allowing it to achieve a low-altitude flight speed of 600 km/h, and a land speed of 450 km/h. Included with that, the wings do add some limited flight capability, to about 200 meters or so. However, while the Fuhrer gains this added speed and firepower, it doesn`t gain any strafing ability. The Buster Claws are still usable when fused onto the Berserk Fuhrer.
Bit Cloud- S-Rank pilot/assitant webmaster/co leader of team blitz
-
Number of posts : 192
Age : 31
Zoid : Geno Breaker Psychosis, Geno Breaker, Berserk Fuhrer , and Giga Gojulas
Registration date : 2008-05-30
Character sheet
Health:
(9223372036854775807/9223372036854775807)
Points:
(9223372036854775807/9223372036854775807)
Bits:
(9223372036854775807/9223372036854775807)
Ultimate Zoid Rpg :: Buildings :: Hangar
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